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Maya
Consequently, we look at the two major software being 3DMax and Maya. All has good and bad points and after all the two products is competitive alongside each other by their individual owners. The dissimilarity here is that both of these active software packages 3DMax and Maya are owned by the same corporation. This is not the case here though, as Autodesk now owns both 3D Max and Maya and does not plan to take either one of them off the market.
Strong points of Maya:
3D Max is a preferred with the architectural and dream animators, while Maya is the one of choice for TV and film business. 3D Max has great conceptual modeling tools, large scale atmosphere formation and works well with other Autodesk creation lines to name a few of the main features. Maya on the other hand has wonderful character rigging, animation layering as well as motion captures treatment capabilities that exceed 3d Max.
Maya has huge advantages more than 3D Max regarding Nurbs modeling. This is because the Maya software has taken on a diverse approach in this area, which means Maya is easier to use. Nurbs are compound surfaces it would be the method you would use to generate a polygon for example. The property that the animator can get regarding fluid is impressive with Maya. Maya will allow very sensible simulations of fluid and gas response in the genuine and the ocean shader it has implemented produces amazing excellence for water animation. In addition with Maya, you can free hand draw and use a 3D paint effects that comprise some unique effects as well done with what is called Paint Effects.
To decide which is the top first depends on your budget as 3D Max is more reasonable, but if your purpose is Architectural and Visualization then you are not going to get a deal because Maya is better matched here. For the special effects in animation then Maya is the alternative. Lastly, the conclusion will come down to what your computer can handle. Maya operates on Windows, Mac and Linux with Max being restricted to Window based systems only.
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